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____________________ COMING TO AMAZON PRIME ON 31ST MAY - STARRING DAVID TENNANT, MICHAEL SHEEN AND BENEDICT CUMBERBATCH 'Marvellously benign, ridiculously inventive and gloriously funny' Guardian ____________________ 'Armageddon only happens once, you know. They don't let you go around again until you get it right' According to The Nice and Accurate Prophecies of Agnes Nutter Witch, Judgement Day is almost upon us and the world's going to end in a week . . .
Now people have been predicting the end of the world almost from its very beginning, so it's only natural to be sceptical when a new date is set for Judgement Day. But what if, for once, the predictions are right, and the apocalypse really is due to arrive next Saturday, just after tea?
You could spend the time left drowning your sorrows, giving away all your possessions in preparation for the rapture, or laughing it off as (hopefully) just another hoax. Or you could just try to do something about it.
It's a predicament that Aziraphale, a somewhat fussy angel, and Crowley, a fast-living demon now finds themselves in. They've been living amongst Earth's mortals since The Beginning and, truth be told, have grown rather fond of the lifestyle and, in all honesty, are not actually looking forward to the coming Apocalypse.
And then there's the small matter that someone appears to have misplaced the Antichrist . . .
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In the beginning there was...a turtle.
Somewhere on the frontier between thought and reality exists the Discworld, a parallel time and place which might sound and smell very much like our own, but which looks completely different. Particularly as it's carried though space on the back of a giant turtle (sex unknown). It plays by different rules.
But then, some things are the same everywhere. The Disc's very existence is about to be threatened by a strange new blight: the world's first tourist, upon whose survival rests the peace and prosperity of the land. Unfortunately, the person charged with maintaining that survival in the face of robbers, mercenaries and, well, Death, is a spectacularly inept wizard... -
What shall we do?' said Twoflower.
'Panic?' said Rincewind hopefully. He always held that panic was the best means of survival.
As it moves towards a seemingly inevitable collision with a malevolent red star, the Discworld could do with a hero. What it doesn't need is a singularly inept and cowardly wizard, still recovering from the trauma of falling off the edge of the world, or a well-meaning tourist and his luggage which has a mind (and legs) of its own. Which is a shame because that's all there is... -
Just because you can't explain it, doesn't mean it's a miracle.' In the beginning was the Word. And the Word was: 'Hey, you!' This is the Discworld, after all, and religion is a controversial business. Everyone has their own opinion, and indeed their own gods, of every shape and size, and all elbowing for space at the top. In such a competitive environment, shape and size can be pretty crucial to make one's presence felt. So it's certainly not helpful to be reduced to appearing in the form of a tortoise, a manifestation far below god-like status in anyone's book.
In such instances, you need an acolyte, and fast: for the Great God Om, Brutha the novice is the Chosen One - or at least the only One available. He wants peace and justice and brotherly love. He also wants the Inquisition to stop torturing him now, please...
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Dragons have invaded Crumbling Castle, and all of King Arthur's knights are either on holiday or visiting their grannies. It's a disaster! Luckily, there's a spare suit of armour and a very small boy called Ralph who's willing to fill it.
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This is the first book in the Johnny Maxwell trilogy.
Johnny Maxwell is just an ordinary boy - not smart, popular or rich.
But he does love video games.
And as his parents argue themselves out of a marriage, Johnny plays at becoming humanity's last hope, shooting invading aliens out of a pixelated sky.
Then comes a message from the last remaining alien spaceship: We Wish to Talk.
And suddenly Johnny is thrust into the very real world of the video game, and comes face to face with an alien race that needs his help.
Only Johnny can save them. And this isn't a game anymore . . .
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Fantasy & magical realismWashed up on the shores of a remote island, 2 kids from cultures half a world apart have to learn to get along and survive. This is a terrific adventure filled with Pratchett's own brand of comic satire as he explores various topical issues, and there's a very rude parrot too. Now in paperback. Ages: 12+