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In the beginning there was...a turtle.
Somewhere on the frontier between thought and reality exists the Discworld, a parallel time and place which might sound and smell very much like our own, but which looks completely different. Particularly as it's carried though space on the back of a giant turtle (sex unknown). It plays by different rules.
But then, some things are the same everywhere. The Disc's very existence is about to be threatened by a strange new blight: the world's first tourist, upon whose survival rests the peace and prosperity of the land. Unfortunately, the person charged with maintaining that survival in the face of robbers, mercenaries and, well, Death, is a spectacularly inept wizard... -
What shall we do?' said Twoflower.
'Panic?' said Rincewind hopefully. He always held that panic was the best means of survival.
As it moves towards a seemingly inevitable collision with a malevolent red star, the Discworld could do with a hero. What it doesn't need is a singularly inept and cowardly wizard, still recovering from the trauma of falling off the edge of the world, or a well-meaning tourist and his luggage which has a mind (and legs) of its own. Which is a shame because that's all there is... -
Just because you can't explain it, doesn't mean it's a miracle.' In the beginning was the Word. And the Word was: 'Hey, you!' This is the Discworld, after all, and religion is a controversial business. Everyone has their own opinion, and indeed their own gods, of every shape and size, and all elbowing for space at the top. In such a competitive environment, shape and size can be pretty crucial to make one's presence felt. So it's certainly not helpful to be reduced to appearing in the form of a tortoise, a manifestation far below god-like status in anyone's book.
In such instances, you need an acolyte, and fast: for the Great God Om, Brutha the novice is the Chosen One - or at least the only One available. He wants peace and justice and brotherly love. He also wants the Inquisition to stop torturing him now, please...
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Dragons have invaded Crumbling Castle, and all of King Arthur's knights are either on holiday or visiting their grannies. It's a disaster! Luckily, there's a spare suit of armour and a very small boy called Ralph who's willing to fill it.
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This is the first book in the Johnny Maxwell trilogy.
Johnny Maxwell is just an ordinary boy - not smart, popular or rich.
But he does love video games.
And as his parents argue themselves out of a marriage, Johnny plays at becoming humanity's last hope, shooting invading aliens out of a pixelated sky.
Then comes a message from the last remaining alien spaceship: We Wish to Talk.
And suddenly Johnny is thrust into the very real world of the video game, and comes face to face with an alien race that needs his help.
Only Johnny can save them. And this isn't a game anymore . . .
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Widely thought of as the best book Terry Pratchett ever wrote, this is a story of a Nation, a story of a friendship, a story of growing up and the truths we must learn. It is epic in every sense . . .
Prepare for the world to be turned upside down . . .
For Mau, halfway between boy and man, it happens when a great wave destroys his entire village. For Daphne, it's when the same wave crashes her ship into the island that was once Mau's home. Everything they once had is now so far away, lost to distance and time.
But when Daphne stops trying to shoot Mau (she did apologise for it), and instead uses a salvaged invitation card to invite him to tea, they discover a new home can be theirs.
And then people start arriving on the island - some very good, some very bad. And it's soon clear that Daphne and Mau must fight for their Nation.
Then a discovery is made that will change the entire world forever . . .